PRODUCTION & SYSTEMS
Led development across gameplay and production systems.
What I Built
- Led a 4-person cross-functional international remote team across engineering, design, and art.
- Developed most of the game, owning over 20 gameplay and backend features.
- Worked across gameplay systems, social systems, multiplayer architecture, progression, and technical implementation.
Impact
- Helped move the project toward production-quality multiplayer gameplay.
- Improved implementation flow across multiple disciplines during development.
- Helped the project meet targeted D1, D7, and D30 publishing metrics.