Gameplay Systems Built With Real Polish

I build gameplay systems that scale — from prototype to award-winning production

Selected Projects

Croztic

Personal | 2026 | WebGL | AI | Experimental

Unity Developer

An acrostic word puzzle game backed by a multi-stage AI pipeline that generates thousands of playable levels a day, from trivia to fully assembled puzzles, automatically.

Contribution

  • Built the entire game, from mechanics to final polish, in under a week using agentic AI as a development accelerator.
  • Architected a multi-stage AI pipeline that generates difficulty specs, word pools, and trivia, then assembles validated puzzles through an AI-generated Python script.
  • Built a companion webapp and in-game admin mode for puzzle auditing, both connected to the same pipeline via API.

Impact

  • Delivered a polished WebGL puzzle experience that loads in under 5 seconds on low-end devices, with 3,000+ puzzles fitting in roughly 3MB.
  • Turned puzzle content creation into a solved problem: the pipeline produces ~1,000 puzzles a day for $1–2, with automated difficulty balancing.
  • Eliminated the bottleneck between design and implementation so puzzle designers can create, audit, and deploy content without touching Unity.
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Wonder Champs

Not Boring Company | 2024 | WebGL | Hackathon

Unity Developer

3D racing game with a unique wheel-drawing mechanic, multiplayer features, and blockchain integrations. The game won Base Onchain Summer 2024

Contribution

  • Built the game end-to-end, from core mechanics to final polish in under a month.
  • Implemented the wheel-drawing mechanic and multiplayer system for smooth real-time racing.
  • Optimized performance, reducing build size and improving runtime stability.

Impact

  • Won Base Onchain Summer 2024.
  • Improved multiplayer experience by removing stuttering and reducing data usage.
  • Reduced build size by over 70% and the game runs at mostly 60 FPS
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Word Craft

Not Boring Company | 2025 | WebGL | Reddit | Hackathon

Unity Developer

WebGL infinite word-combining game for Reddit, built using the Devvit SDK.

Contribution

  • Shipped core gameplay systems for a fast, responsive WebGL experience on Reddit.
  • Built an intermediary layer between Unity and LLM AI.
  • Mentored a co-developer to integrate a 3rd-party Web SDK via jslib.

Impact

  • Created a lightweight, lightning-fast game experience on Reddit.
  • Enabled seamless integration between Unity and LLM-based systems.
  • Successfully implemented devvit SDK with integration of various Reddit features.
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Kocheng : Battle of Boings

Miraimimpi | 2021 | Mobile |

Unity Developer

Action artillery PvP multiplayer game where you shoot to bounce your opponent around.

Contribution

  • Led a 4-person cross-functional international remote team across engineering, design, and art.
  • Developed most of the game, owning 20+ features including social outgames, turn-based trajectory, multiplayer, and backend systems.
  • Built a multiplayer solution for fast-moving entities, reducing data usage while maintaining sync accuracy.
  • Handled optimization through texture and code improvements.

Impact

  • Met targeted D1, D7, and D30 metrics as a requirement for a major publishing deal.
  • Achieved smooth 60 FPS gameplay experience on multiplayer mode with no visible stuttering.
  • Reduced build size by ~60% and reduced data usage by ~90%
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🎮

Gameplay Systems

Architecture • User Experience Feel • Iteration

🤝

Interdisciplinary Collaboration

Engineering • Design • Art

Optimization

Asset Management • Addressables • Code Optimization

🔗

Multiplayer

Photon PUN • Photon Fusion • Playroom

🛠️

Production Workflow

Polish • Deployment • Tooling • Tech-Art

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Backend Integration

Firebase • NodeJS • jslib • Cloud Functions