LEADERSHIP AND INTERDISCIPLINARY INVOLVEMENT
Led the production team across disciplines.
What I Built
- Led an 8-person international remote team across engineering, design, and art.
- Kept implementation direction aligned between gameplay needs, art feedback, and production goals.
- Built technical art solutions and extension tools to enable seamless collaboration across department in unity.
- Heavily involved with animations and visual effects. Developed reusable polished UI feedback system for future features.
Impact
- Led the game to win the MBX Hack The Fun Competition by MarbleX and Immutable on 2025.
- Improved team workflow by reducing implementation friction between engineering, design, and art.
- Helped the team move from prototype work into a more stable production rhythm.
- Help the team to stay at a high-quality standard on every asset delivery or build delivery