GAMEPLAY SYSTEMS
Built the project from prototype to final polish.
What I Built
- Built the game end-to-end, covering gameplay systems, multiplayer, optimization, and production polish in under a month.
- Implemented the game's core wheel-drawing mechanic and integrated it into the racing flow.
- Designed gameplay interactions to remain readable and responsive even during fast-paced multiplayer sessions.
Impact
- Created a gameplay identity that stood out through a unique player-driven racing mechanic.
- Helped the project feel responsive and readable despite the chaotic nature of multiplayer gameplay.
